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Tetris Wouldn't Succeed at The Game Awards — A New Category May Address This Issue

Each time a prominent honors show nears, there’s always a demand for the addition additional classifications to acknowledge underappreciated efforts and satisfy the hearts of enthusiasts who have specialized interests.

My colleague previously argued advocating for terror-themed awards. It would be amazing. So would strategy board titles, which is a passionate advocate's mission. However, I must insist for pushing forward because like all dedicated enthusiasts, I possess a compelling case supporting my request is the most urgent above others. Here's the proposal: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it remains highly personal, and typically start arguments and end in fuzzy definitions. It's understandable that cinema institutions avoid this approach. However, it represents a necessary evil for the industry of gaming, that demonstrate such variety they barely qualify as a single art form.

To recognize the complete range of gaming accomplishments to receive acknowledgment, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types actually cover a lot of ground, allowing placement accommodating various experiences.

Not so for puzzle games. No appropriate category exists to accommodate them. Consider three of outstanding current releases, all very different: structural challenges in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges of a third title. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

Numerous examples exist outstanding logic titles released every year that have no home in entertainment awards, if they accidentally match for categories like Mobile Game, VR/AR Game, or the extremely competitive Indie races.

  • One classic puzzle game wasn’t nominated in any category during that awards season
  • Another imaginative release was excluded in 2019
  • Popular arranging title got ignored recently
  • Limited numbers of logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

Commonly they're compact experiences, but the art of the puzzle game carries substantial weight. Well-known matching games rank among most engaged experiences globally and have been for an extended period.

The legendary block-stacking game rivals famous sandbox experiences claiming status as best-selling game of all time; it additionally competes for top gaming experience. Logic titles represent cornerstones for gaming as medium, and they are in conversation with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face such difficulty. One could readily select a field of five with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

And to reiterate, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators function at the challenging frontier of video game design, producing among the purest expressions of the video game form. Comparable to film action specialists, they merit acknowledgment. Let’s not keep them waiting generations.

The writer

Lisa Salazar

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on society.

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